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Finnish Defense 4.6.2.1 - Google Play




About Finnish Defense

Finnish Defense 1944 is a classic turn based strategy game which takes place on the WWII Eastern Front in the summer of 1944. From Joni Nuutinen: by a wargamer for the wargamers since 2011. Brought up-to-date with...

Finnish Defense 1944 is a classic turn based strategy game which takes place on the WWII Eastern Front in the summer of 1944. From Joni Nuutinen: by a wargamer for the wargamers since 2011. Brought up-to-date with game-series on August 2026.


Can you lead the Finnish forces brilliantly enough to stop the massive Red Army offensive that aimed to knock Finland out of the Second World War? The years 1942–1944 were quiet on the Finnish part of the Eastern Front: soldiers did wood whittling, few saw combat, and the wrong places of the front line were fortified, all this while the Red Army was taking lessons in modern warfare from the Wehrmacht.

When the Soviet strike finally fell in the summer of 1944, it was a huge, well-practiced attack by a thoroughly trained army with unprecedented artillery barrages against Finns who had just extended their summer holiday leaves. The game ends when you either control all the victory points or have lost control of all the VPs (you held on as long as possible).

At the Karelian Isthmus front, the Red Army had on average 120 Red Army artillery pieces for every kilometer of frontline, with 220 artillery pieces per kilometer on the breakthrough sector at Valkeasaari. In addition to heavy coastal artillery of the Leningrad area and the guns of the capital ships of the Baltic Fleet, Stavka had also assigned heavy siege artillery (280 to 305 mm) in support of the massive Soviet offensive.

FEATURES:

+ Historical accuracy: Campaign mirrors the historical setup.

+ Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.

+ Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.

+ Settings: Plentiful options to alter the look of the gaming experience: Change difficulty level, hexagon size, what resources are in play, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of houses), decide what is drawn on the map, and much more.

+ Decent enough AI: Instead of simply mindlessly attacking on direct line towards the target, the AI opponent balances between strategic goals and smaller tasks like encircling nearby units.


A Soviet draft for The Unconditional Surrender of Finland, discovered from the Foreign Ministry archive in Moscow, dated June 1944:
"The Finnish Government acknowledges the complete defeat of the Finnish Armed Forces in the war against the USSR and announce the unconditional surrender of Finland... The Finnish Defence Forces will carry out the disarming of all Finnish land, air, and naval forces... Until the Soviet Military Forces has taken under its control all communications connections in Finland, all radio broadcasts in Finnish territory are forbidden, and Finnish telegraph, telephone, and radio connections to other countries will be cut off... The Supreme Command of the Soviet Military Forces, by its own military forces and at its own discretion, will occupy partially or fully the territory of Finland, her harbors, the archipelago of Åland, and the islands of the Gulf of Finland."



Previous Versions

Here you can find the changelog of Finnish Defense since it was posted on our website on 2016-10-10 13:03:06. The latest version is 4.6.2.1 and it was updated on 2026-10-12 12:57:39. See below the changes in each version.

Finnish Defense version 4.6.2.1
Updated At: 2026-08-23
Changes: + Patches: unit selection vs locked-units, bigger selected frontline marker-unit, river crossing issue
Finnish Defense version 4.6.2.0
Updated At: 2026-08-13
Changes: + New Forest options: Dense Spruce, White outlines or Jungle + Patch: river crossing issue
Finnish Defense version 4.6.0.0
Updated At: 2026-06-22
Changes: + New ways to draw terrains + Updated to the new settings system + Catch up to the series-wide feature roll outs
Finnish Defense version 4.4.0.0
Updated At: 2026-01-28
Changes: + Setting: Allow Finnish regiments to withdraw more during the first 20 turns of the Red Army onslaught (alternative strategy) + Campaign: Added few Finnish regiments operating in the northeast corner of the map late in the scenario, reduced the initial chance of unit scattering, a bit less Soviet replacements and strafing.
Finnish Defense version 4.3.0.2
Updated At: 2025-11-05
Changes: + Made city of Aanislinna a Finnish supply city (upper-right corner) + Generals can fly from airfield to airfield + Plenty of new options to hide dialogs and alter appearance
Finnish Defense version 4.2.0.0
Updated At: 2025-07-18
Changes: + Implemented Cliff system, redid icons. See Change Log for the full list
Finnish Defense version 4.0.0.0
Updated At: 2025-01-11
Changes: + City icons: Settlement option + Setting: FALLEN dialog after player loses a unit during AI phase. FALLEN pop-up now also includes unit-history if that setting is ON. Options OFF, HP-only (exclude support units), MP-only (exclude dugouts), HP-and-MP-only (exclude support units and dugouts), ALL + Switching to fictional flags as out-of-control AI bots ban games + Unit Tally shows list of units the player has lost (data since v4) + The size of the zoom buttons is now fixed + HOF refresh
Finnish Defense version 3.6.0.6
Updated At: 2024-09-21
Changes: + Animation delay before combat result is shown (player side, delay duration is the same as animation speed if delay is ON) + Unit Tally tracks what % of combat did end up in: win/draw/loss/escape for the player + Selecting a unit pop-ups any battle results from AI phase. Marked with red B1/B2 tag on black. ON/OFF setting + Bombarding enemy HQ might result loss of MPs + Cost of Mines can do down if not requested for many turns + Setting: Confirm moving a resting unit + Icons: Improved contrast
Finnish Defense version 3.6.0.0
Updated At: 2024-08-26
Changes: + Selecting a unit pop-ups any battle results from AI phase. Red B1/B2 tag on black. ON/OFF setting + AI: Summer 2024 update: Higher priority vs dugouts/mines/support-units, more variety & unit-type-base logic for route selection + Campaign: More extra MPs in rear area over time, added Soviet commanders + Bombarding enemy HQ might result loss of MPs + Setting: Confirm moving a resting unit + Setting: minefield icon: REAL, (triangle) NATO, default + Icons: Better contrast
Finnish Defense version 3.4.4.0
Updated At: 2024-05-09
Changes: + Less city bonus in the early turns + Tweaking combat in city: Factors for bonuses: distance to own city (both sides), size of the city (defense), setting (ramp bonus up), penalty for motorized/armored/smalll-unit attack, extra bonus if defending own supply city, being encircled nulls some bonuses + Logic of getting extra MPs in quiet rear area now more along the rules used in other games + War Status: Includes number of hexagons the player gained/lost + HOF refresh


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Downloads: 3
Updated At: 2026-10-12 12:57:39
Publisher: Joni Nuutinen
Operating System: Android
License Type: Free Trial